tech
For decades, the characters you talk to in video games could only repeat a fixed set of pre-written lines from a branching dialogue tree.
Large language models are the technology enabling this shift. Traditional game characters could only speak lines that a writer had prewritten and arranged into a branching tree of fixed choices, but a large language model can generate original, contextually appropriate dialogue on the fly in response to whatever a player actually says or types, meaning the character is no longer limited to a finite script and can respond to inputs the original writers never anticipated.
Ray tracing is a graphics technique for simulating realistic lighting and reflections, and procedural terrain generation is a method for algorithmically building game landscapes; neither has anything to do with how a character decides what to say.
Studios began publicly demonstrating these AI-driven non-player characters in the years around 2023 to 2025, hinting at a future where two players could have completely different, unscripted conversations with the very same character in the very same game.
tech
Under the DMA, what is a designated "gatekeeper"?A platform becomes a "Very Large Online Platform" (VLOP) once it has at least how many monthly EU users?Thanks to the DMA, what became possible for iPhone users in the EU starting in 2024?What does 'net neutrality' require?What term describes this gap between the connected and unconnected?What are these so-called 'self-healing' materials able to do?Materials with this property are known as what?This emerging technique, which adds transformation over time, is commonly called what?Which molecule are researchers using as an ultra-dense data archive?This living-cell-free way of making biological products is known as what?What do wave energy converters capture to generate power?What mainly drives the tidal currents that tidal power plants harness?Quration — Quration Play